![]() |
Paradox Game Engine
v1.0.0 beta06
|
Public Member Functions | |
void | ScheduleBuildStep (BuildStep step) |
IEnumerable< IDictionary < ObjectUrl, OutputObject > > | GetOutputObjectsGroups () |
CommandBuildStep | IsCommandCurrentlyRunning (ObjectId commandHash) |
void | NotifyCommandBuildStepStarted (CommandBuildStep commandBuildStep, ObjectId commandHash) |
void | NotifyCommandBuildStepFinished (CommandBuildStep commandBuildStep, ObjectId commandHash) |
![]() | |
ObjectId | ComputeInputHash (UrlType type, string filePath) |
Properties | |
CancellationTokenSource | CancellationTokenSource [get] |
ObjectDatabase | ResultMap [get] |
Dictionary< string, string > | Variables [get] |
IMetadataProvider | MetadataProvider [get] |
![]() | |
Logger | Logger [get] |
Definition at line 18 of file IExecuteContext.cs.
IEnumerable<IDictionary<ObjectUrl, OutputObject> > SiliconStudio.BuildEngine.IExecuteContext.GetOutputObjectsGroups | ( | ) |
CommandBuildStep SiliconStudio.BuildEngine.IExecuteContext.IsCommandCurrentlyRunning | ( | ObjectId | commandHash | ) |
void SiliconStudio.BuildEngine.IExecuteContext.NotifyCommandBuildStepFinished | ( | CommandBuildStep | commandBuildStep, |
ObjectId | commandHash | ||
) |
void SiliconStudio.BuildEngine.IExecuteContext.NotifyCommandBuildStepStarted | ( | CommandBuildStep | commandBuildStep, |
ObjectId | commandHash | ||
) |
void SiliconStudio.BuildEngine.IExecuteContext.ScheduleBuildStep | ( | BuildStep | step | ) |
|
get |
Definition at line 20 of file IExecuteContext.cs.
Referenced by SiliconStudio.BuildEngine.DynamicBuildStep.Execute().
|
get |
Definition at line 23 of file IExecuteContext.cs.
|
get |
Definition at line 21 of file IExecuteContext.cs.
|
get |
Definition at line 22 of file IExecuteContext.cs.