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Paradox Game Engine
v1.0.0 beta06
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Public Member Functions | |
| void | ScheduleBuildStep (BuildStep step) |
| IEnumerable< IDictionary < ObjectUrl, OutputObject > > | GetOutputObjectsGroups () |
| CommandBuildStep | IsCommandCurrentlyRunning (ObjectId commandHash) |
| void | NotifyCommandBuildStepStarted (CommandBuildStep commandBuildStep, ObjectId commandHash) |
| void | NotifyCommandBuildStepFinished (CommandBuildStep commandBuildStep, ObjectId commandHash) |
Public Member Functions inherited from SiliconStudio.BuildEngine.IPrepareContext | |
| ObjectId | ComputeInputHash (UrlType type, string filePath) |
Properties | |
| CancellationTokenSource | CancellationTokenSource [get] |
| ObjectDatabase | ResultMap [get] |
| Dictionary< string, string > | Variables [get] |
| IMetadataProvider | MetadataProvider [get] |
Properties inherited from SiliconStudio.BuildEngine.IPrepareContext | |
| Logger | Logger [get] |
Definition at line 18 of file IExecuteContext.cs.
| IEnumerable<IDictionary<ObjectUrl, OutputObject> > SiliconStudio.BuildEngine.IExecuteContext.GetOutputObjectsGroups | ( | ) |
| CommandBuildStep SiliconStudio.BuildEngine.IExecuteContext.IsCommandCurrentlyRunning | ( | ObjectId | commandHash | ) |
| void SiliconStudio.BuildEngine.IExecuteContext.NotifyCommandBuildStepFinished | ( | CommandBuildStep | commandBuildStep, |
| ObjectId | commandHash | ||
| ) |
| void SiliconStudio.BuildEngine.IExecuteContext.NotifyCommandBuildStepStarted | ( | CommandBuildStep | commandBuildStep, |
| ObjectId | commandHash | ||
| ) |
| void SiliconStudio.BuildEngine.IExecuteContext.ScheduleBuildStep | ( | BuildStep | step | ) |
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get |
Definition at line 20 of file IExecuteContext.cs.
Referenced by SiliconStudio.BuildEngine.DynamicBuildStep.Execute().
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get |
Definition at line 23 of file IExecuteContext.cs.
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get |
Definition at line 21 of file IExecuteContext.cs.
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get |
Definition at line 22 of file IExecuteContext.cs.