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Paradox Game Engine
v1.0.0 beta06
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Public Member Functions | |
DynamicBuildStep (IBuildStepProvider buildStepProvider) | |
void | NotifyNewWorkAvailable () |
Notify the dynamic build step new work is available. More... | |
async override Task< ResultStatus > | Execute (IExecuteContext executeContext, BuilderContext builderContext) |
Execute the BuildStep, usually resulting in scheduling tasks in the scheduler More... | |
override BuildStep | Clone () |
Clone this Build Step.
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override string | ToString () |
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override async Task< ResultStatus > | Execute (IExecuteContext executeContext, BuilderContext builderContext) |
Execute the BuildStep, usually resulting in scheduling tasks in the scheduler More... | |
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virtual void | Clean (IExecuteContext executeContext, BuilderContext builderContext, bool deleteOutput) |
Clean the build, deleting the command cache which is used to determine wheither a command has already been executed, and deleting the output objects if asked. More... | |
Task< BuildStep > | ExecutedAsync () |
IEnumerable< IDictionary < ObjectUrl, OutputObject > > | GetOutputObjectsGroups () |
Additional Inherited Members | |
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static void | LinkBuildSteps (BuildStep parent, BuildStep child) |
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readonly IEnumerable< ObjectUrl > | InputUrls |
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EnumerableBuildStep () | |
EnumerableBuildStep (IEnumerable< BuildStep > steps) | |
ResultStatus | ComputeResultStatusFromExecutedSteps () |
Determine the result status of an execution of enumeration of build steps. More... | |
async Task | CompleteCommands (IExecuteContext executeContext, List< BuildStep > buildStepsToWait) |
Wait for given build steps to finish, then processes their inputs and outputs. More... | |
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BuildStep (ResultStatus status=ResultStatus.NotProcessed) | |
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readonly Dictionary< ObjectUrl, OutputObject > | outputObjects = new Dictionary<ObjectUrl, OutputObject>() |
readonly Dictionary< ObjectUrl, InputObject > | inputObjects = new Dictionary<ObjectUrl, InputObject>() |
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readonly List< CommandBuildStep > | SpawnedStepsList = new List<CommandBuildStep>() |
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override string | Title [get] |
IDictionary< ObjectUrl, OutputObject > | OutputObjects [get] |
IEnumerable< BuildStep > | Steps [get, set] |
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string | Module [get, set] |
Gets or sets the module associated with this build step, used when logging error/information. More... | |
int | Priority [get, set] |
Gets or sets the priority amongst other build steps. More... | |
abstract string | Title [get] |
Title of the build step. Intended to be short More... | |
string | Description [get] |
Description of the build step. Intended to be longer and more descriptive than the Title More... | |
ResultStatus | Status [get, set] |
The status of the result. More... | |
bool | Processed [get] |
Indicate whether this command has already been processed (ie. executed or skipped) by the Builder More... | |
bool | Succeeded [get] |
Indicate whether the result corresponds to a successful execution (even if the command has not been triggered) More... | |
bool | Failed [get] |
Indicate whether the result corresponds to a failed execution (even if the command has not been triggered) More... | |
object | Tag [get, set] |
A tag property that can contain anything useful for tools based on this build Engine. More... | |
IEnumerable< BuildStep > | PrerequisiteSteps [get] |
List of commands that must be executed prior this one (direct dependence only). More... | |
IEnumerable< CommandBuildStep > | SpawnedSteps [get] |
List of commands that needs this command to be successfully executed before being processed More... | |
BuildStep | Parent [get, set] |
The parent build step, which will be the instigator of the step More... | |
long | ExecutionId [get, set] |
An unique id during a build execution, assigned once the build step is scheduled. More... | |
bool | ArePrerequisitesCompleted [get] |
Indicate whether all prerequisite commands have been processed More... | |
bool | ArePrerequisitesSuccessful [get] |
Indicate whether all prerequisite commands have been processed and are in a successful state More... | |
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EventHandler< BuildStepEventArgs > | StepProcessed |
Event raised when the command is processed (even if it has been skipped or if it failed) More... | |
Definition at line 10 of file DynamicBuildStep.cs.
SiliconStudio.BuildEngine.DynamicBuildStep.DynamicBuildStep | ( | IBuildStepProvider | buildStepProvider | ) |
Definition at line 22 of file DynamicBuildStep.cs.
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virtual |
Clone this Build Step.
Implements SiliconStudio.BuildEngine.BuildStep.
Definition at line 80 of file DynamicBuildStep.cs.
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virtual |
Execute the BuildStep, usually resulting in scheduling tasks in the scheduler
executeContext | The execute context |
builderContext | The builder context |
Implements SiliconStudio.BuildEngine.BuildStep.
Definition at line 35 of file DynamicBuildStep.cs.
References SiliconStudio.BuildEngine.IExecuteContext.CancellationTokenSource.
void SiliconStudio.BuildEngine.DynamicBuildStep.NotifyNewWorkAvailable | ( | ) |
Notify the dynamic build step new work is available.
Definition at line 30 of file DynamicBuildStep.cs.
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virtual |
Implements SiliconStudio.BuildEngine.BuildStep.
Definition at line 87 of file DynamicBuildStep.cs.