Definition at line 16 of file LightReceiverProcessor.cs.
ScriptShader.Effects.LightReceiverProcessor.LightReceiverProcessor |
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LightProcessor |
lightProcessor | ) |
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override AssociatedData ScriptShader.Effects.LightReceiverProcessor.GenerateAssociatedData |
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Entity |
entity | ) |
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protected |
override void ScriptShader.Effects.LightReceiverProcessor.OnEntityAdded |
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Entity |
entity, |
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AssociatedData |
data |
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) |
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protected |
override void ScriptShader.Effects.LightReceiverProcessor.OnEntityRemoved |
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Entity |
entity, |
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AssociatedData |
data |
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) |
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protected |
override void ScriptShader.Effects.LightReceiverProcessor.OnSystemAdd |
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| ) |
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protected |
override void ScriptShader.Effects.LightReceiverProcessor.OnSystemRemove |
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| ) |
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protected |
override void ScriptShader.Effects.LightReceiverProcessor.Update |
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| ) |
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IList<LightComponent> ScriptShader.Effects.LightReceiverProcessor.GlobalLights |
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getset |
The documentation for this class was generated from the following file:
- D:/Projects/Bitbucket Hosting/DoxygenFilesAndSources/Paradox v1.0.0 beta06/sources/scripts/ScriptShader/Effects/Deprecated/LightReceiverProcessor.cs