2 using System.Collections.Generic;
3 using SiliconStudio.Core.Serialization.Converters;
4 using SiliconStudio.Paradox.Effects;
5 using SiliconStudio.Paradox.EntityModel;
6 using SiliconStudio.Paradox.Games;
7 using SiliconStudio.Core;
8 using SiliconStudio.Core.Collections;
9 using SiliconStudio.Core.Serialization.Contents;
11 namespace SiliconStudio.
Paradox.Engine
18 private readonly TrackingCollection<LightComponent> lightComponents =
new TrackingCollection<LightComponent>();
24 public IList<LightComponent> LightComponents {
get {
return lightComponents; } }
A class that represents a tag propety.