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VirtualFileAccess.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.Core.IO
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{
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/// <summary>
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/// File access equivalent of <see cref="System.IO.FileAccess"/>.
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/// </summary>
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[
Flags
]
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public
enum
VirtualFileAccess
: uint
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{
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/// <summary>
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/// Read access.
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/// </summary>
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Read
= 1,
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/// <summary>
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/// Write access.
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/// </summary>
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Write
= 2,
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/// <summary>
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/// Read/Write Access,
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/// </summary>
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ReadWrite
=
Read
|
Write
,
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}
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}
SiliconStudio.Core.IO.ReadWrite
Read/Write Access,
SiliconStudio.Core.IO.Read
Read access.
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.AssimpNet.Material.Flags
Flags
Enumeration of the new Assimp's flags.
Definition:
MaterialStack.cs:29
SiliconStudio.Core.IO.Write
Write access.
SiliconStudio.Core.IO.VirtualFileAccess
VirtualFileAccess
File access equivalent of System.IO.FileAccess.
Definition:
VirtualFileAccess.cs:11
sources
common
core
SiliconStudio.Core.IO
VirtualFileAccess.cs
Generated on Sat Dec 20 2014 21:51:02 for Paradox Game Engine by
1.8.7