Paradox Game Engine  v1.0.0 beta06
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VirtualFileAccess.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Core.IO
6 {
7  /// <summary>
8  /// File access equivalent of <see cref="System.IO.FileAccess"/>.
9  /// </summary>
10  [Flags]
11  public enum VirtualFileAccess : uint
12  {
13  /// <summary>
14  /// Read access.
15  /// </summary>
16  Read = 1,
17 
18  /// <summary>
19  /// Write access.
20  /// </summary>
21  Write = 2,
22 
23  /// <summary>
24  /// Read/Write Access,
25  /// </summary>
26  ReadWrite = Read | Write,
27  }
28 }
Flags
Enumeration of the new Assimp's flags.
VirtualFileAccess
File access equivalent of System.IO.FileAccess.