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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Namespaces | |
package | SiliconStudio.Core.IO |
Enumerations | |
enum | SiliconStudio.Core.IO.VirtualFileAccess : uint { SiliconStudio.Core.IO.VirtualFileAccess.Read = 1, SiliconStudio.Core.IO.VirtualFileAccess.Write = 2, SiliconStudio.Core.IO.VirtualFileAccess.ReadWrite = Read | Write } |
File access equivalent of System.IO.FileAccess. More... | |