Paradox Game Engine  v1.0.0 beta06
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VarType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Shaders.Ast;
4 
5 namespace SiliconStudio.Paradox.Shaders.Parser.Ast
6 {
7  /// <summary>
8  /// A structure.
9  /// </summary>
11  {
12  #region Constructors and Destructors
13  /// <summary>
14  /// Initializes a new instance of the <see cref = "StructType" /> class.
15  /// </summary>
16  public VarType() : base("var")
17  {
18  }
19 
20  #endregion
21  }
22 }
A tag interface to identify a container for scope declarations.
Base type for all types.
Definition: TypeBase.cs:11
VarType()
Initializes a new instance of the StructType class.
Definition: VarType.cs:16
Toplevel interface for a declaration.
Definition: IDeclaration.cs:8