Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
VarType.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
using
SiliconStudio.Shaders.Ast;
4
5
namespace
SiliconStudio.
Paradox
.Shaders.Parser.Ast
6
{
7
/// <summary>
8
/// A structure.
9
/// </summary>
10
public
class
VarType
:
TypeBase
,
IDeclaration
,
IScopeContainer
11
{
12
#region Constructors and Destructors
13
/// <summary>
14
/// Initializes a new instance of the <see cref = "StructType" /> class.
15
/// </summary>
16
public
VarType
() : base(
"var"
)
17
{
18
}
19
20
#endregion
21
}
22
}
SiliconStudio.Shaders.Ast.IScopeContainer
A tag interface to identify a container for scope declarations.
Definition:
IScopeContainer.cs:8
SiliconStudio.Paradox.Shaders.Parser.Ast.VarType
A structure.
Definition:
VarType.cs:10
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Shaders.Ast.TypeBase
Base type for all types.
Definition:
TypeBase.cs:11
SiliconStudio.Paradox.Shaders.Parser.Ast.VarType.VarType
VarType()
Initializes a new instance of the StructType class.
Definition:
VarType.cs:16
SiliconStudio.Shaders.Ast.IDeclaration
Toplevel interface for a declaration.
Definition:
IDeclaration.cs:8
sources
engine
SiliconStudio.Paradox.Shaders.Parser
Ast
VarType.cs
Generated on Sat Dec 20 2014 21:51:59 for Paradox Game Engine by
1.8.7