Paradox Game Engine  v1.0.0 beta06
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TypeSerializer.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Core.Serialization.Serializers
6 {
7  [DataSerializerGlobal(typeof(TypeSerializer))]
8  public class TypeSerializer : DataSerializer<Type>
9  {
10  public override void Serialize(ref Type type, ArchiveMode mode, SerializationStream stream)
11  {
12  if (mode == ArchiveMode.Serialize)
13  {
14  stream.Write(type.AssemblyQualifiedName);
15  }
16  else
17  {
18  var typeName = stream.ReadString();
19  type = Type.GetType(typeName);
20  }
21  }
22  }
23 }
override void Serialize(ref Type type, ArchiveMode mode, SerializationStream stream)
Base class for implementation of SerializationStream.
Describes how to serialize and deserialize an object without knowing its type. Used as a common base ...
ArchiveMode
Enumerates the different mode of serialization (either serialization or deserialization).
Definition: ArchiveMode.cs:8