Paradox Game Engine  v1.0.0 beta06
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TypeName.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Shaders.Ast
6 {
7  /// <summary>
8  /// A typeless reference.
9  /// </summary>
10  public class TypeName : TypeBase
11  {
12  /// <summary>
13  /// Initializes a new instance of the <see cref="TypeName"/> class.
14  /// </summary>
15  public TypeName()
16  {
17  }
18 
19  /// <summary>
20  /// Initializes a new instance of the <see cref="TypeName"/> class.
21  /// </summary>
22  /// <param name="typeBase">The type base.</param>
23  public TypeName(TypeBase typeBase)
24  : base(typeBase.Name)
25  {
26  TypeInference.TargetType = typeBase;
27  }
28 
29  /// <summary>
30  /// Initializes a new instance of the <see cref="TypeName"/> class.
31  /// </summary>
32  /// <param name="name">The name.</param>
33  public TypeName(Identifier name) : base(name)
34  {
35  }
36  }
37 }
A typeless reference.
Definition: TypeName.cs:10
TypeName(TypeBase typeBase)
Initializes a new instance of the TypeName class.
Definition: TypeName.cs:23
TypeName(Identifier name)
Initializes a new instance of the TypeName class.
Definition: TypeName.cs:33
Base type for all types.
Definition: TypeBase.cs:11
TypeName()
Initializes a new instance of the TypeName class.
Definition: TypeName.cs:15