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TypeInference.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.Shaders.Ast
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{
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/// <summary>
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/// A reference to a type.
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/// </summary>
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public
class
TypeInference
:
ICloneable
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{
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/// <summary>
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/// Gets or sets the declaration.
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/// </summary>
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/// <value>
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/// The declaration.
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/// </value>
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public
IDeclaration
Declaration {
get
; set; }
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/// <summary>
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/// Gets or sets the type.
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/// </summary>
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/// <value>
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/// The type.
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/// </value>
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public
TypeBase
TargetType {
get
; set; }
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/// <summary>
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/// Gets or sets the expected type.
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/// </summary>
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/// <value>
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/// The expected type.
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/// </value>
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public
TypeBase
ExpectedType {
get
; set; }
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/// <inheritdoc/>
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public
object
Clone
()
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{
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return
MemberwiseClone();
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}
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}
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}
ICloneable
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Shaders.Ast.TypeInference
A reference to a type.
Definition:
TypeInference.cs:10
SiliconStudio.Shaders.Ast.TypeBase
Base type for all types.
Definition:
TypeBase.cs:11
SiliconStudio.Shaders.Ast.IDeclaration
Toplevel interface for a declaration.
Definition:
IDeclaration.cs:8
SiliconStudio.Shaders.Ast.TypeInference.Clone
object Clone()
Definition:
TypeInference.cs:37
sources
common
shaders
SiliconStudio.Shaders
Ast
TypeInference.cs
Generated on Sat Dec 20 2014 21:51:25 for Paradox Game Engine by
1.8.7