Paradox Game Engine  v1.0.0 beta06
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TextureAlphaComponentSplitter.cs File Reference

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Classes

class  SiliconStudio.Paradox.Assets.Materials.TextureAlphaComponentSplitter
 Utility class to split this material texture containing alpha into two texture materials: one containing the rgb component and one containing only the alpha component. More concretely, the class create the color channel and alpha channel textures from the original color/alpha texture and replace the Material Texture Reference nodes containing an alpha component by a sub tree where: More...
 

Namespaces

package  SiliconStudio.Paradox.Assets.Materials