3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
6 namespace SiliconStudio.
Paradox.Graphics
10 protected Texture2D(GraphicsDevice device, TextureDescription description2D, DataBox[] dataBoxes = null)
11 : base(device, description2D, dataBoxes)
15 protected Texture2D(GraphicsDevice device, Texture2D texture)
16 : base(device, texture)
20 public override Texture ToTexture(
ViewType viewType,
int arraySlice,
int mipMapSlice)
22 throw new NotImplementedException();
25 public Texture2D ToDepthTextureCompatible()
27 throw new NotImplementedException();
30 public DepthStencilBuffer ToDepthStencilBuffer(
bool isReadOnly)
32 throw new NotImplementedException();
ViewType
Defines how a view is selected from a resource.
Same as Deferred mode, except sprites are sorted by texture prior to drawing. This can improve perfor...
The texture dimension is 2D.