3 using System.Collections.Generic;
5 using SiliconStudio.Assets;
6 using SiliconStudio.Assets.Compiler;
7 using SiliconStudio.Core;
9 namespace SiliconStudio.Paradox.Assets.Sprite
14 [DataContract(
"SpriteGroup")]
15 [AssetFileExtension(FileExtension)]
16 [AssetCompiler(typeof(SpriteGroupCompiler))]
17 [AssetFactory(typeof(SpriteGroupFactory))]
18 [ThumbnailCompiler(PreviewerCompilerNames.SpriteGroupThumbnailCompilerQualifiedName)]
25 public const string FileExtension =
".pdxsprite";
Interface to create default instance of an asset type.
Contains user-friendly names and descriptions of an asset type.
Describes a sprite group asset.
Describes an image group asset.