Paradox Game Engine  v1.0.0 beta06
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Speakers.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
5 // This file is distributed under GPL v3. See LICENSE.md for details.
6 
7 namespace SiliconStudio.Paradox.Audio.Wave
8 {
9  internal enum Speakers
10  {
11  All = -2147483648,
12  BackCenter = 0x100,
13  BackLeft = 0x10,
14  BackRight = 0x20,
15  FivePointOne = 0x3f,
16  FivePointOneSurround = 0x60f,
17  FourPointOne = 0x3b,
18  FrontCenter = 4,
19  FrontLeft = 1,
20  FrontLeftOfCenter = 0x40,
21  FrontRight = 2,
22  FrontRightOfCenter = 0x80,
23  LowFrequency = 8,
24  Mono = 4,
25  None = 0,
26  Quad = 0x33,
27  Reserved = 0x7ffc0000,
28  SevenPointOne = 0xff,
29  SevenPointOneSurround = 0x63f,
30  SideLeft = 0x200,
31  SideRight = 0x400,
32  Stereo = 3,
33  Surround = 0x107,
34  TopBackCenter = 0x10000,
35  TopBackLeft = 0x8000,
36  TopBackRight = 0x20000,
37  TopCenter = 0x800,
38  TopFrontCenter = 0x2000,
39  TopFrontLeft = 0x1000,
40  TopFrontRight = 0x4000,
41  TwoPointOne = 11
42  }
43 }
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A 1-channel mono sounds.
A 2-channels stereo sounds.