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Paradox Game Engine
v1.0.0 beta06
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Classes | |
| class | AssetAnalysis |
| Analysis for AssetItem. More... | |
| class | AssetAnalysisParameters |
| Parameters for asset analysis. More... | |
| class | AssetBaseAnalysis |
| An analysis to validate that all assets in a package have a valid Asset.Base. In order to be valid, this analysis must be run after a PackageAnalysis More... | |
| class | AssetCollision |
| class | AssetDependencyManager |
| A class responsible for providing asset dependencies for a PackageSession and file tracking dependency. More... | |
| class | AssetDependencyManagerExtensions |
| Extensions for the AssetDependencyManager More... | |
| class | AssetDependencySet |
| Describes dependencies (in/out/miss) for a specific asset. More... | |
| class | AssetFileChangedEvent |
| An event that notifies the type of disk change for an asset. More... | |
| class | AssetFileChangedEventSquasher |
| Used to squash a list of AssetFileChangedEvent. | |
| class | AssetReferenceAnalysis |
| This analysis provides a method for visiting asset and file references (IContentReference or UFile or UDirectory) More... | |
| class | AssetReferenceLink |
| Updateable reference link returned by AssetReferenceAnalysis.Visit. More... | |
| class | AssetResolver |
| Helper to find available new asset locations and identifiers. More... | |
| class | CommonAnalysis |
| class | PackageAnalysis |
| An analysis to check the validity of a Package, convert UFile or UDirectory references to absolute/relative paths, check asset references...etc, change IContentReference location if location changed. More... | |
| class | PackageAnalysisParameters |
| Class PackageAnalysisParameters. This class cannot be inherited. More... | |
| class | PackageSessionAnalysis |
| A package analysis provides methods to validate the integrity of a whole package. More... | |
| class | PackageSessionAnalysisBase |
| Base class for all Session and Asset integrity analysis. More... | |
Enumerations | |
| enum | AssetDependencySearchOptions { AssetDependencySearchOptions.In = 1, AssetDependencySearchOptions.Out = 2, AssetDependencySearchOptions.InOut = In | Out, AssetDependencySearchOptions.Recursive = 4, AssetDependencySearchOptions.All = InOut | Recursive } |
| Options used when searching asset dependencies. More... | |
| enum | AssetFileChangedType { AssetFileChangedType.Added = 1, AssetFileChangedType.Deleted = 2, AssetFileChangedType.Updated = 4, AssetFileChangedType.AssetEventMask = Added | Deleted | Updated, AssetFileChangedType.SourceUpdated = 8, AssetFileChangedType.SourceDeleted = 16, AssetFileChangedType.SourceEventMask = SourceUpdated | SourceDeleted } |
| Type of a change event for an asset. More... | |
Options used when searching asset dependencies.
Definition at line 11 of file AssetDependencySearchOptions.cs.
Type of a change event for an asset.
Definition at line 11 of file AssetFileChangedType.cs.