Paradox Game Engine  v1.0.0 beta06
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SpanConverter.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Shaders.Parser;
4 using SiliconStudio.Shaders.Ast;
5 
6 namespace SiliconStudio.Shaders.Utility
7 {
8  public class SpanConverter
9  {
10  public static SourceLocation Convert(Irony.Parsing.SourceLocation sourceLocation)
11  {
12  return new SourceLocation(sourceLocation.SourceFilename, sourceLocation.Position, sourceLocation.Line, sourceLocation.Column);
13  }
14 
15  public static Irony.Parsing.SourceLocation Convert(SourceLocation sourceLocation)
16  {
17  return new Irony.Parsing.SourceLocation(sourceLocation.Position, sourceLocation.Line, sourceLocation.Column, sourceLocation.FileSource);
18  }
19 
20  public static SourceSpan Convert(Irony.Parsing.SourceSpan sourceSpan)
21  {
22  return new SourceSpan(Convert(sourceSpan.Location), sourceSpan.Length);
23  }
24  }
25 }
static SourceLocation Convert(Irony.Parsing.SourceLocation sourceLocation)
HRESULT Convert(_In_ const Image &srcImage, _In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold, _Out_ ScratchImage &image)
static SourceSpan Convert(Irony.Parsing.SourceSpan sourceSpan)
SiliconStudio.Shaders.Ast.SourceSpan SourceSpan
Definition: Node.cs:8
static Irony.Parsing.SourceLocation Convert(SourceLocation sourceLocation)