3 using SiliconStudio.Shaders.Parser;
4 using SiliconStudio.Shaders.Ast;
6 namespace SiliconStudio.Shaders.Utility
12 return new SourceLocation(sourceLocation.SourceFilename, sourceLocation.Position, sourceLocation.Line, sourceLocation.Column);
static SourceLocation Convert(Irony.Parsing.SourceLocation sourceLocation)
HRESULT Convert(_In_ const Image &srcImage, _In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold, _Out_ ScratchImage &image)
static SourceSpan Convert(Irony.Parsing.SourceSpan sourceSpan)
SiliconStudio.Shaders.Ast.SourceSpan SourceSpan
static Irony.Parsing.SourceLocation Convert(SourceLocation sourceLocation)