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SocketMessage.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
System.Collections.Generic;
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using
System.Linq;
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using
System.Text;
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using
System.Threading;
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using
SiliconStudio.Core;
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using
SiliconStudio.Core.Serialization;
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namespace
SiliconStudio.
Paradox
.Engine.Network
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{
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[DataContract(Inherited =
true
)]
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public
class
SocketMessage
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{
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public
int
StreamId {
get
; set; }
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public
static
int
NextStreamId
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{
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get
{
return
Interlocked.Increment(ref globalStreamId); }
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}
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private
static
int
globalStreamId;
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Engine.Network.SocketMessage
Definition:
SocketMessage.cs:14
sources
engine
SiliconStudio.Paradox.Engine
Network
SocketMessage.cs
Generated on Sat Dec 20 2014 21:51:43 for Paradox Game Engine by
1.8.7