Paradox Game Engine
v1.0.0 beta06
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Enumerations
ShaderStage.cs File Reference
Go to the source code of this file.
Namespaces
package
SiliconStudio.Paradox.Shaders
Enumerations
enum
SiliconStudio.Paradox.Shaders.ShaderStage
{
SiliconStudio.Paradox.Shaders.ShaderStage.None
= 0,
SiliconStudio.Paradox.Shaders.ShaderStage.Vertex
= 1,
SiliconStudio.Paradox.Shaders.ShaderStage.Hull
= 2,
SiliconStudio.Paradox.Shaders.ShaderStage.Domain
= 3,
SiliconStudio.Paradox.Shaders.ShaderStage.Geometry
= 4,
SiliconStudio.Paradox.Shaders.ShaderStage.Pixel
= 5,
SiliconStudio.Paradox.Shaders.ShaderStage.Compute
= 6
}
Enum to specify shader stage.
More...
sources
engine
SiliconStudio.Paradox.Shaders
ShaderStage.cs
Generated on Sat Dec 20 2014 21:54:08 for Paradox Game Engine by
1.8.7