3 using System.Collections.Generic;
4 using SiliconStudio.Core.Storage;
5 using SiliconStudio.Paradox.Graphics;
6 using SiliconStudio.Shaders.Parser;
8 namespace SiliconStudio.
Paradox.Shaders.Parser
14 EntryPoints =
new Dictionary<ShaderStage, string>();
ShaderMixinParsingResult()
A dictionary of associations betweens asset shader urls and ObjectId
Dictionary< ShaderStage, string > EntryPoints
The reflection data describing the parameters of a shader.