Paradox Game Engine  v1.0.0 beta06
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ShaderMixinParsingResult.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Collections.Generic;
4 using SiliconStudio.Core.Storage;
5 using SiliconStudio.Paradox.Graphics;
6 using SiliconStudio.Shaders.Parser;
7 
8 namespace SiliconStudio.Paradox.Shaders.Parser
9 {
11  {
13  {
14  EntryPoints = new Dictionary<ShaderStage, string>();
15  HashSources = new HashSourceCollection();
16  }
17 
18  public EffectReflection Reflection { get; set; }
19 
20  public Dictionary<ShaderStage, string> EntryPoints;
21 
22  public HashSourceCollection HashSources { get; set; }
23  }
24 }
A dictionary of associations betweens asset shader urls and ObjectId
The reflection data describing the parameters of a shader.