4 using System.Collections.Generic;
5 using SiliconStudio.Core;
6 using SiliconStudio.Core.Serialization;
7 using SiliconStudio.Core.Storage;
9 namespace SiliconStudio.
Paradox.Shaders
31 if (ReferenceEquals(null, other))
return false;
32 if (ReferenceEquals(
this, other))
return true;
34 return Utilities.Compare<string,
ObjectId>(
this, other);
37 public override bool Equals(
object obj)
39 if (ReferenceEquals(null, obj))
return false;
40 if (ReferenceEquals(
this, obj))
return true;
41 if (obj.GetType() != this.GetType())
return false;
47 return Utilities.GetHashCode(
this);
override int GetHashCode()
A dictionary of associations betweens asset shader urls and ObjectId
HashSourceCollection()
Initializes a new instance of the HashSourceCollection class.
bool Equals(HashSourceCollection other)
Indicates whether the current object is equal to another object of the same type. ...
override bool Equals(object obj)
A hash to uniquely identify data.