Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
Shader.Null.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
#if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4
using
System
;
5
6
namespace
SiliconStudio.
Paradox
.Graphics
7
{
8
public
partial class
Shader
9
{
10
private
Shader(GraphicsDevice device,
ShaderStage
shaderStage, byte[] shaderBytecode)
11
: base(device)
12
{
13
throw
new
NotImplementedException();
14
}
15
16
public
ShaderReflection GetReflection()
17
{
18
throw
new
NotImplementedException();
19
}
20
}
21
}
22
#endif
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Shaders.ShaderStage
ShaderStage
Enum to specify shader stage.
Definition:
ShaderStage.cs:12
sources
engine
SiliconStudio.Paradox.Graphics
Null
Shader.Null.cs
Generated on Sat Dec 20 2014 21:51:51 for Paradox Game Engine by
1.8.7