Paradox Game Engine  v1.0.0 beta06
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Shader.Null.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4 using System;
5 
6 namespace SiliconStudio.Paradox.Graphics
7 {
8  public partial class Shader
9  {
10  private Shader(GraphicsDevice device, ShaderStage shaderStage, byte[] shaderBytecode)
11  : base(device)
12  {
13  throw new NotImplementedException();
14  }
15 
16  public ShaderReflection GetReflection()
17  {
18  throw new NotImplementedException();
19  }
20  }
21 }
22 #endif
ShaderStage
Enum to specify shader stage.
Definition: ShaderStage.cs:12