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SemanticType.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Shaders.Ast;
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namespace
SiliconStudio.
Paradox
.Shaders.Parser.Ast
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{
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public
class
SemanticType
:
TypeBase
,
IDeclaration
,
IScopeContainer
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{
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#region Constructors and Destructors
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/// <summary>
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/// Initializes a new instance of the <see cref = "SemanticType" /> class.
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/// </summary>
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public
SemanticType
() : base(
"Semantic"
)
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{
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}
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#endregion
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}
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}
SiliconStudio.Shaders.Ast.IScopeContainer
A tag interface to identify a container for scope declarations.
Definition:
IScopeContainer.cs:8
SiliconStudio.Paradox.Shaders.Parser.Ast.SemanticType
Definition:
SemanticType.cs:7
SiliconStudio.Paradox.Shaders.Parser.Ast.SemanticType.SemanticType
SemanticType()
Initializes a new instance of the SemanticType class.
Definition:
SemanticType.cs:13
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Shaders.Ast.TypeBase
Base type for all types.
Definition:
TypeBase.cs:11
SiliconStudio.Shaders.Ast.IDeclaration
Toplevel interface for a declaration.
Definition:
IDeclaration.cs:8
sources
engine
SiliconStudio.Paradox.Shaders.Parser
Ast
SemanticType.cs
Generated on Sat Dec 20 2014 21:51:59 for Paradox Game Engine by
1.8.7