Paradox Game Engine  v1.0.0 beta06
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ScriptListControl.xaml.cs
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using System.Windows;
6 using System.Windows.Controls;
7 using System.Windows.Data;
8 using System.Windows.Documents;
9 using System.Windows.Input;
10 using System.Windows.Media;
11 using System.Windows.Media.Imaging;
12 using System.Windows.Navigation;
13 using System.Windows.Shapes;
14 using SiliconStudio.Paradox.Extensions;
15 using SiliconStudio.Paradox.Framework.MicroThreading;
16 using SiliconStudio.Paradox.DebugTools.ViewModels;
17 
18 namespace SiliconStudio.Paradox.DebugTools
19 {
20  /// <summary>
21  /// Interaction logic for ScriptListControl.xaml
22  /// </summary>
23  public partial class ScriptListControl : UserControl
24  {
25  private EngineContext engineContext;
26 
28  {
29  InitializeComponent();
30  }
31 
32  internal void Initialize(EngineContext engineContext)
33  {
34  this.engineContext = engineContext;
35 
36  this.DataContext = new RootViewModel(engineContext, processInfoRenderer);
37  processInfoRendererScroller.ScrollToRightEnd();
38  }
39  }
40 }
Interaction logic for ScriptListControl.xaml