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ScriptFlags.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.Core.MicroThreading
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{
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[
Flags
]
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public
enum
ScriptFlags
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{
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/// <summary>
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/// Empty value.
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/// </summary>
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None = 0,
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/// <summary>
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/// Automatically run on assembly startup.
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/// </summary>
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AssemblyStartup
= 1,
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/// <summary>
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/// Automatically run on assembly first startup (not executed if assembly is reloaded).
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/// </summary>
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AssemblyFirstStartup
= 2,
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/// <summary>
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/// Automatically run on assembly unload.
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/// </summary>
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AssemblyUnload
= 4,
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// TODO: Not implemented yet
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/// <summary>
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/// MicroThread won't be killed if assembly is unloaded (including reload).
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/// </summary>
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KeepAliveWhenUnload
= 8,
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}
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}
SiliconStudio.Core.MicroThreading.AssemblyUnload
Automatically run on assembly unload.
SiliconStudio.Core.MicroThreading.KeepAliveWhenUnload
MicroThread won't be killed if assembly is unloaded (including reload).
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Core.MicroThreading.ScriptFlags
ScriptFlags
Definition:
ScriptFlags.cs:8
SiliconStudio.Paradox.AssimpNet.Material.Flags
Flags
Enumeration of the new Assimp's flags.
Definition:
MaterialStack.cs:29
SiliconStudio.Core.MicroThreading.AssemblyFirstStartup
Automatically run on assembly first startup (not executed if assembly is reloaded).
SiliconStudio.Core.MicroThreading.AssemblyStartup
Automatically run on assembly startup.
sources
common
core
SiliconStudio.Core.MicroThreading
ScriptFlags.cs
Generated on Sat Dec 20 2014 21:51:05 for Paradox Game Engine by
1.8.7