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Paradox Game Engine
v1.0.0 beta06
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Classes | |
class | AsyncAutoResetEvent |
class | AsyncSignal |
class | Channel< T > |
Provides a communication mechanism between MicroThread. More... | |
class | ChannelMicroThreadAwaiter< T > |
class | MicroThread |
Represents an execution context managed by a Scheduler, that can cooperatively yield execution to another MicroThread at any point (usually using async calls). More... | |
class | MicroThreadLocal< T > |
Provides microthread-local storage of data. More... | |
class | MicroThreadSynchronizationContext |
struct | MicroThreadYieldAwaiter |
class | NamespaceDoc |
The SiliconStudio.Core.MicroThreading namespace provides classes that supports multi-threaded tasks scheduling and execution. It provides a Scheduler class and the MicroThread object that can encapsulate a task. More... | |
class | ParadoxScriptAttribute |
class | Scheduler |
Scheduler that manage a group of cooperating MicroThread. More... | |
class | SchedulerThreadEventArgs |
Provides data for the Scheduler.MicroThreadStarted, Scheduler.MicroThreadEnded, Scheduler.MicroThreadCallbackStart and Scheduler.MicroThreadCallbackEnd events. More... | |
class | SwitchToAwaiter |
Enumerator | |
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PreferReceiver | |
PreferSender |
Definition at line 5 of file ChannelPreference.cs.
Enumerator | |
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MicroThreadStart | |
MicroThreadEnd | |
CallbackStart | |
CallbackEnd |
Definition at line 5 of file MicroThreadEvent.cs.
Enumerator | |
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None | |
IgnoreExceptions |
If a faulted MicroThread is not being waited on, do not propgate exception outside of Scheduler.Run. If an exception happens in a MicroThread, two things can happen. Either something was waiting on it (i.e. with Scheduler.WhenAll), in that case exception will be propagated to waiting code. Otherwise, exception will be rethrow outside of Scheduler.Run. This flags allows exception to be ignored even if nothing was waiting on it. |
Definition at line 9 of file MicroThreadFlags.cs.
Enumerator | |
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None | |
Starting | |
Running | |
Completed | |
Cancelled | |
Failed |
Definition at line 5 of file MicroThreadState.cs.
Enumerator | |
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First | |
Last |
Definition at line 5 of file ScheduleMode.cs.
Enumerator | |
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None |
Empty value. |
AssemblyStartup |
Automatically run on assembly startup. |
AssemblyFirstStartup |
Automatically run on assembly first startup (not executed if assembly is reloaded). |
AssemblyUnload |
Automatically run on assembly unload. |
KeepAliveWhenUnload |
MicroThread won't be killed if assembly is unloaded (including reload). |
Definition at line 8 of file ScriptFlags.cs.