3 using SiliconStudio.Core;
5 namespace SiliconStudio.
Paradox.Graphics
19 PointWrap.Name =
"SamplerState.PointWrap";
22 PointClamp.Name =
"SamplerState.PointClamp";
25 LinearWrap.Name =
"SamplerState.LinearWrap";
28 LinearClamp.Name =
"SamplerState.LinearClamp";
31 AnisotropicWrap.Name =
"SamplerState.AnisotropicWrap";
34 AnisotropicClamp.Name =
"SamplerState.AnisotropicClamp";
Describes a sampler state.
TextureAddressMode
Identify a technique for resolving texture coordinates that are outside of the boundaries of a textur...
TextureFilter
Filtering options during texture sampling.
readonly SamplerState AnisotropicWrap
Default state for anisotropic filtering with texture coordinate wrapping.
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
Base factory for all Graphics resources.
readonly SamplerState LinearClamp
Default state for linear filtering with texture coordinate clamping.
Base factory for SamplerState.
readonly SamplerState AnisotropicClamp
Default state for anisotropic filtering with texture coordinate clamping.
readonly SamplerState PointWrap
Default state for point filtering with texture coordinate wrapping.
readonly SamplerState PointClamp
Default state for point filtering with texture coordinate clamping.
readonly SamplerState LinearWrap
Default state for linear filtering with texture coordinate wrapping.