3 using SiliconStudio.Core;
5 namespace SiliconStudio.
Paradox.Graphics
10 [DataContract(
"TextureAddressMode")]
Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in SamplerStat...
Flip the texture at every (u,v) integer junction. For u values between 0 and 1, for example...
TextureAddressMode
Identify a technique for resolving texture coordinates that are outside of the boundaries of a textur...
Tile the texture at every (u,v) integer junction. For example, for u values between 0 and 3...
Similar to D3D11_TEXTURE_ADDRESS_MIRROR and D3D11_TEXTURE_ADDRESS_CLAMP. Takes the absolute value of ...
Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.