4 using System.Collections.Generic;
6 using SiliconStudio.Assets;
7 using SiliconStudio.Core.IO;
9 namespace SiliconStudio.
Paradox.Assets.Audio
14 public const string FileExtensions =
".wav";
16 private static readonly Guid uid =
new Guid(
"634842fa-d1db-45c2-b13d-bc11486dae4d");
17 public override Guid Id
25 public override string Description
29 return "Raw sound importer for creating SoundEffect assets";
33 public override string SupportedFileExtensions
37 return FileExtensions;
45 private static readonly Type[] supportedTypes = { typeof(
SoundEffectAsset) };
54 yield
return new AssetItem(textureUrl, asset);
Parameters used by IAssetImporter.Import
An asset item part of a Package accessible through SiliconStudio.Assets.Package.Assets.
string GetFileName()
Gets the name of the file without its extension. Can be null.
override IEnumerable< AssetItem > Import(UFile rawAssetPath, AssetImporterParameters importParameters)
Imports a raw assets from the specified path into the specified package.
override AssetImporterParameters GetDefaultParameters(bool isForReImport)
Gets the default parameters for this importer.
Defines a normalized file path. See UPath for details. This class cannot be inherited.