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PropertyChangedHandler.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.
Paradox
.UI
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{
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public
delegate
void
PropertyChangedHandler<T>
(
Object
sender, PropertyChangedArgs<T> e);
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.UI.PropertyChangedHandler< T >
delegate void PropertyChangedHandler< T >(Object sender, PropertyChangedArgs< T > e)
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Core.Reflection.Object
An object
sources
engine
SiliconStudio.Paradox.UI
PropertyChangedHandler.cs
Generated on Sat Dec 20 2014 21:52:04 for Paradox Game Engine by
1.8.7