Paradox Game Engine  v1.0.0 beta06
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PropertyChangedHandler.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Paradox.UI
6 {
7  public delegate void PropertyChangedHandler<T>(Object sender, PropertyChangedArgs<T> e);
8 }
delegate void PropertyChangedHandler< T >(Object sender, PropertyChangedArgs< T > e)