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PostEffectShaderPlugin.cs
Go to the documentation of this file.
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// Copyright (c) 2011 Silicon Studio
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namespace
SiliconStudio.
Paradox
.Effects
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{
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public
class
PostEffectShaderPlugin
:
PostEffectSeparateShaderPlugin
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{
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public
override
void
SetupPasses
(EffectMesh effectMesh)
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{
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var parameters =
RenderPass
!= null && RenderPass.Parameters != null ? RenderPass.Parameters :
RenderPassPlugin
!= null ? RenderPassPlugin.Parameters : null;
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//DefaultShaderPass = CreateShaderPass(null, "PostEffect", parameters);
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throw
new
System.NotImplementedException();
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}
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}
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}
SiliconStudio.Paradox.Effects.PostEffectShaderPlugin
Definition:
PostEffectShaderPlugin.cs:5
SiliconStudio.Paradox.Effects.PostEffectSeparateShaderPlugin
TODO: Update summary.
Definition:
PostEffectSeparateShaderPlugin.cs:16
RenderPassPlugin
SiliconStudio.Paradox.Effects.PostEffectShaderPlugin.SetupPasses
override void SetupPasses(EffectMesh effectMesh)
Definition:
PostEffectShaderPlugin.cs:7
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Effects.RenderPass
RenderPass is a hierarchy that defines how to collect and render meshes.
Definition:
RenderPass.cs:19
sources
scripts
ScriptShader
Effects
Deprecated
PostEffectShaderPlugin.cs
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1.8.7