Paradox Game Engine  v1.0.0 beta06
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PhysicsElementData.cs
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1 namespace SiliconStudio.Paradox.Physics
2 {
3  /// <summary>
4  /// Data type for <see cref="PhysicsElement"/>.
5  /// </summary>
6  [Core.DataContract("PhysicsElementData")]
7  public class PhysicsElementData
8  {
9  /// <summary>
10  /// Data field for <see cref="PhysicsElement.Type"/>.
11  /// </summary>
13 
14  /// <summary>
15  /// Data field for <see cref="PhysicsElement.LinkedBoneName"/>.
16  /// </summary>
17  public System.String LinkedBoneName;
18 
19  /// <summary>
20  /// Data field for <see cref="PhysicsElement.Shape"/>.
21  /// </summary>
23 
24  /// <summary>
25  /// Data field for <see cref="PhysicsElement.CollisionGroup"/>.
26  /// </summary>
28 
29  /// <summary>
30  /// Data field for <see cref="PhysicsElement.CanCollideWith"/>.
31  /// </summary>
33 
34  /// <summary>
35  /// Data field for <see cref="PhysicsElement.StepHeight"/>.
36  /// </summary>
37  public System.Single StepHeight;
38 
39  /// <summary>
40  /// Data field for <see cref="PhysicsElement.Sprite"/>.
41  /// </summary>
42  public System.Boolean Sprite;
43  }
44 }
PhysicsElement.CollisionFilterGroups1 CollisionGroup
Data field for PhysicsElement.CollisionGroup.
System.Boolean Sprite
Data field for PhysicsElement.Sprite.
Core.Serialization.ContentReference< PhysicsColliderShapeData > Shape
Data field for PhysicsElement.Shape.
PhysicsElement.Types Type
Data field for PhysicsElement.Type.
System.String LinkedBoneName
Data field for PhysicsElement.LinkedBoneName.
System.Single StepHeight
Data field for PhysicsElement.StepHeight.
using SiliconStudio.Paradox. Physics
CollisionFilterGroups CanCollideWith
Data field for PhysicsElement.CanCollideWith.