Paradox Game Engine  v1.0.0 beta06
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CollisionFilterGroups.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Paradox.Physics
6 {
7  [Flags]
9  {
10  DefaultFilter = 0x1,
11 
12  StaticFilter = 0x2,
13 
14  KinematicFilter = 0x4,
15 
16  DebrisFilter = 0x8,
17 
18  SensorTrigger = 0x10,
19 
20  CharacterFilter = 0x20,
21 
22  CustomFilter1 = 0x40,
23 
24  CustomFilter2 = 0x80,
25 
26  CustomFilter3 = 0x100,
27 
28  CustomFilter4 = 0x200,
29 
30  CustomFilter5 = 0x400,
31 
32  CustomFilter6 = 0x800,
33 
34  CustomFilter7 = 0x1000,
35 
36  CustomFilter8 = 0x2000,
37 
38  CustomFilter9 = 0x4000,
39 
40  CustomFilter10 = 0x8000,
41 
42  AllFilter = 0xFFFF
43  }
44 }
Flags
Enumeration of the new Assimp's flags.
using SiliconStudio.Paradox. Physics