Paradox Game Engine  v1.0.0 beta06
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PendingState.cs
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using SiliconStudio.Paradox.Framework.MicroThreading;
6 
7 namespace SiliconStudio.Paradox.DebugTools.DataStructures
8 {
9  internal class MicroThreadPendingState
10  {
11  internal int ThreadId { get; set; }
12  internal double Time { get; set; }
13  internal MicroThreadState State { get; set; }
14  internal MicroThread MicroThread { get; set; }
15  }
16 }