3 using SiliconStudio.Paradox.Shaders.Parser.Ast;
4 using SiliconStudio.Shaders.Analysis.Hlsl;
5 using SiliconStudio.Shaders.Ast;
6 using SiliconStudio.Shaders.Parser;
8 namespace SiliconStudio.
Paradox.Shaders.Parser.Analysis
24 Visit(shaderClassType);
36 return ParadoxType.Streams;
37 if (typeName.
Name.
Text ==
"Constants")
40 return ParadoxType.Input;
42 return ParadoxType.Input2;
44 return ParadoxType.Output;
46 return base.Visit(typeName);
A Type reference analysis is building type references.
string Text
Gets or sets the name.
global::MonoTouch.Constants Constants
Identifier Name
Gets or sets the type name.