3 using SiliconStudio.Core.Mathematics;
18 if (rigidBody.GetWorldTransformCallback != null)
20 rigidBody.GetWorldTransformCallback(out transform);
24 transform = Matrix.Identity;
30 if (rigidBody.SetWorldTransformCallback != null)
32 rigidBody.SetWorldTransformCallback(transform);
override void GetWorldTransform(out Matrix transform)
ParadoxMotionState(RigidBody rb)
using SiliconStudio.Paradox. Physics
override void SetWorldTransform(Matrix transform)
Represents a 4x4 mathematical matrix.