Paradox Game Engine  v1.0.0 beta06
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OutputClassifierProvider.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.ComponentModel.Composition;
4 using Microsoft.VisualStudio.Text;
5 using Microsoft.VisualStudio.Text.Classification;
7 
8 namespace SiliconStudio.Paradox.VisualStudio.BuildEngine
9 {
10  [ContentType("output")]
11  [Export(typeof(IClassifierProvider))]
13  {
14  [Import]
15  internal IClassificationTypeRegistryService ClassificationRegistry;
16 
17  private static OutputClassifier outputClassifier;
18 
19  public IClassifier GetClassifier(ITextBuffer buffer)
20  {
21  return outputClassifier ?? (outputClassifier = new OutputClassifier(ClassificationRegistry));
22  }
23  }
24 }
SiliconStudio.Core.Utilities Utilities
Definition: Texture.cs:29