Paradox Game Engine  v1.0.0 beta06
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OptionsWindow.xaml.cs
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using System.Windows;
6 using System.Windows.Controls;
7 using System.Windows.Data;
8 using System.Windows.Documents;
9 using System.Windows.Input;
10 using System.Windows.Media;
11 using System.Windows.Media.Imaging;
12 using System.Windows.Shapes;
13 
14 namespace SiliconStudio.Paradox.ConfigEditor
15 {
16  /// <summary>
17  /// Interaction logic for OptionsWindow.xaml
18  /// </summary>
19  public partial class OptionsWindow : Window
20  {
21  public OptionsWindow()
22  {
23  InitializeComponent();
24  }
25  }
26 }
Interaction logic for OptionsWindow.xaml