3 using System.ComponentModel;
5 using SiliconStudio.Core;
6 using SiliconStudio.Core.Mathematics;
7 using SiliconStudio.Paradox.Effects;
8 using SiliconStudio.Paradox.Graphics;
10 namespace SiliconStudio.
Paradox.Assets.Materials
18 string Reference {
get; set; }
21 [DataContract(
"NodeParameter")]
25 public string Reference {
get; set; }
33 [DataContract(
"NodeParameterTexture")]
42 public T Value {
get; set; }
49 [DataContract(
"NodeParameterFloat")]
59 [DataContract(
"NodeParameterInt")]
69 [DataContract(
"NodeParameterFloat2")]
79 [DataContract(
"NodeParameterFloat3")]
89 [DataContract(
"NodeParameterFloat4")]
99 [DataContract(
"NodeParameterSampler")]
131 Filtering = TextureFilter.Linear;
132 AddressModeU = TextureAddressMode.Wrap;
133 AddressModeV = TextureAddressMode.Wrap;
Key of an effect parameter.
TextureAddressMode
Identify a technique for resolving texture coordinates that are outside of the boundaries of a textur...
TextureFilter
Filtering options during texture sampling.