Paradox Game Engine  v1.0.0 beta06
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MyControl.xaml.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 using System.Linq;
6 using System.Text;
7 using System.Windows;
8 using System.Windows.Controls;
9 using System.Windows.Data;
10 using System.Windows.Documents;
11 using System.Windows.Input;
12 using System.Windows.Media;
13 using System.Windows.Media.Imaging;
14 using System.Windows.Navigation;
15 using System.Windows.Shapes;
16 
17 namespace SiliconStudio.Paradox.VisualStudio
18 {
19  /// <summary>
20  /// Interaction logic for MyControl.xaml
21  /// </summary>
22  public partial class MyControl : UserControl
23  {
24  public MyControl()
25  {
26  InitializeComponent();
27  }
28 
29  [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Globalization", "CA1300:SpecifyMessageBoxOptions")]
30  private void button1_Click(object sender, RoutedEventArgs e)
31  {
32  MessageBox.Show(string.Format(System.Globalization.CultureInfo.CurrentUICulture, "We are inside {0}.button1_Click()", this.ToString()),
33  "Paradox View");
34 
35  }
36  }
37 }
Interaction logic for MyControl.xaml