Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
MainWindow.xaml.cs
Go to the documentation of this file.
1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using System.Windows;
6 using System.Windows.Controls;
7 using System.Windows.Data;
8 using System.Windows.Documents;
9 using System.Windows.Input;
10 using System.Windows.Media;
11 using System.Windows.Media.Imaging;
12 using System.Windows.Navigation;
13 using System.Windows.Shapes;
14 using SiliconStudio.Paradox.ConfigEditor.ViewModels;
15 
16 namespace SiliconStudio.Paradox.ConfigEditor
17 {
18  /// <summary>
19  /// Interaction logic for MainWindow.xaml
20  /// </summary>
21  public partial class MainWindow : Window
22  {
23  public MainWindow()
24  {
25  InitializeComponent();
26  Loaded += OnLoaded;
27  }
28 
29  private void OnLoaded(object sender, RoutedEventArgs e)
30  {
31  var root = new RootViewModel(this);
32 
33  DataContext = root;
34 
35  root.LoadAssemblies();
36  }
37  }
38 }
Interaction logic for MainWindow.xaml