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v1.0.0 beta06
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MainWindow.xaml.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Collections.Generic;
3
using
System.Linq;
4
using
System.Text;
5
using
System.Windows;
6
using
System.Windows.Controls;
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using
System.Windows.Data;
8
using
System.Windows.Documents;
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using
System.Windows.Input;
10
using
System.Windows.Media;
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using
System.Windows.Media.Imaging;
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using
System.Windows.Navigation;
13
using
System.Windows.Shapes;
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using
SiliconStudio.Paradox.ConfigEditor.ViewModels;
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16
namespace
SiliconStudio.
Paradox
.ConfigEditor
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{
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/// <summary>
19
/// Interaction logic for MainWindow.xaml
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/// </summary>
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public
partial class
MainWindow
:
Window
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{
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public
MainWindow
()
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{
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InitializeComponent();
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Loaded += OnLoaded;
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}
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private
void
OnLoaded(
object
sender,
RoutedEventArgs
e)
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{
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var root =
new
RootViewModel
(
this
);
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DataContext = root;
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root.LoadAssemblies();
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}
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}
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}
Window
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.ConfigEditor.ViewModels.RootViewModel
Definition:
RootViewModel.cs:19
RoutedEventArgs
SiliconStudio.Paradox.ConfigEditor.MainWindow
Interaction logic for MainWindow.xaml
Definition:
MainWindow.xaml.cs:21
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.ConfigEditor.MainWindow.MainWindow
MainWindow()
Definition:
MainWindow.xaml.cs:23
sources
tools
SiliconStudio.ConfigEditor
MainWindow.xaml.cs
Generated on Sat Dec 20 2014 21:52:17 for Paradox Game Engine by
1.8.7