10 /// This class inherits from <see cref="LightShadowProcessorWithBudget"/> and has a budget of two 2048 x 2048 shadow map textures: one for the variance shadow maps, one for the other types.
A class handling the allocation of shadow maps with a fixed budget of shadow map textures. This class is meant to be inherited with the desired budget since it has no texture at all.
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.