Paradox Game Engine  v1.0.0 beta06
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LightPrepass.cs
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1 // AUTO-GENERATED, DO NOT MODIFY!
2 using System;
3 using SiliconStudio.Paradox.Effects;
4 using SiliconStudio.Paradox.Graphics;
5 using SiliconStudio.Core.Mathematics;
7 
8 namespace SiliconStudio.Paradox.Effects.Modules
9 {
10  public static partial class LightPrepassKeys
11  {
12  public static readonly ParameterKey<int> LightCount = ParameterKeys.New<int>(64);
13  public static readonly ParameterKey<int> TileIndex = ParameterKeys.New<int>(0);
14  public static readonly ParameterKey<float> LightAttenuationCutoff = LightKeys.LightAttenuationCutoff;
15  }
16 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer
Definition: LightPrepass.cs:15