Paradox Game Engine  v1.0.0 beta06
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LaunchParameters.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
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22 // THE SOFTWARE.
23 
24 using System;
25 using System.Collections.Generic;
26 
27 namespace SiliconStudio.Paradox.Games
28 {
29  /// <summary>
30  /// Parameters used when launching an application.
31  /// </summary>
32  public class LaunchParameters : Dictionary<string, string>
33  {
34  /// <summary>
35  /// Initializes a new instance of the <see cref="LaunchParameters" /> class.
36  /// </summary>
38  {
39 #if SILICONSTUDIO_PLATFORM_WINDOWS_DESKTOP
40  var args = Environment.GetCommandLineArgs();
41 
42  if (args.Length > 1)
43  {
44  var trimChars = new[] { '/', '-' };
45 
46  for (int i = 1; i < args.Length; i++)
47  {
48  var argument = args[i].TrimStart(trimChars);
49  string key;
50  var value = string.Empty;
51 
52  int index = argument.IndexOf(':');
53  if (index != -1)
54  {
55  key = argument.Substring(0, index);
56  value = argument.Substring(index + 1);
57  }
58  else
59  {
60  key = argument;
61  }
62 
63  if (!ContainsKey(key) && (key != string.Empty))
64  {
65  Add(key, value);
66  }
67  }
68  }
69 #endif
70  }
71  }
72 
73 }
LaunchParameters()
Initializes a new instance of the LaunchParameters class.
Parameters used when launching an application.