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KeyFrameData.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
System.Runtime.InteropServices;
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.DataModel
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{
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/// <summary>
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/// A single key frame value.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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[DataContract]
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[StructLayout(LayoutKind.Sequential)]
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public
struct
KeyFrameData<T>
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{
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public
CompressedTimeSpan
Time
;
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public
T
Value
;
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.DataModel.CompressedTimeSpan
Definition:
CompressedTimeSpan.cs:12
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.DataModel.KeyFrameData< T >.Value
T Value
Definition:
KeyFrameData.cs:18
SiliconStudio.Paradox.DataModel.KeyFrameData< T >.Time
CompressedTimeSpan Time
Definition:
KeyFrameData.cs:17
sources
engine
SiliconStudio.Paradox.Engine
DataModel
KeyFrameData.cs
Generated on Sat Dec 20 2014 21:51:39 for Paradox Game Engine by
1.8.7