Paradox Game Engine  v1.0.0 beta06
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KeyFrameData.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Runtime.InteropServices;
5 using SiliconStudio.Core;
6 
7 namespace SiliconStudio.Paradox.DataModel
8 {
9  /// <summary>
10  /// A single key frame value.
11  /// </summary>
12  /// <typeparam name="T"></typeparam>
13  [DataContract]
14  [StructLayout(LayoutKind.Sequential)]
15  public struct KeyFrameData<T>
16  {
18  public T Value;
19  }
20 }