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Kerning.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.Graphics.
Font
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{
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/// <summary>
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/// Describes kerning information.
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/// </summary>
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[DataContract]
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public
struct
Kerning
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{
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/// <summary>
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/// Unicode for the 1st character.
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/// </summary>
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public
int
First
;
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/// <summary>
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/// Unicode for the 2nd character.
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/// </summary>
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public
int
Second
;
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/// <summary>
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/// X Offsets in pixels to apply between the 1st and 2nd character.
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/// </summary>
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public
float
Offset
;
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}
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}
SiliconStudio.Paradox.Graphics.Font.Kerning.First
int First
Unicode for the 1st character.
Definition:
Kerning.cs:16
SiliconStudio.Paradox.Graphics.Font.Kerning.Offset
float Offset
X Offsets in pixels to apply between the 1st and 2nd character.
Definition:
Kerning.cs:26
SiliconStudio.Paradox.Graphics.Font.Kerning.Second
int Second
Unicode for the 2nd character.
Definition:
Kerning.cs:21
SiliconStudio.Paradox.Graphics.Font.Kerning
Describes kerning information.
Definition:
Kerning.cs:11
Font
SharpDX.DirectWrite.Font Font
Definition:
SpriteFontAssetCompiler.cs:21
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox
Graphics
Font
Kerning.cs
Generated on Sat Dec 20 2014 21:52:06 for Paradox Game Engine by
1.8.7