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IVirtualResolution.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
SiliconStudio.Core.Mathematics;
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namespace
SiliconStudio.
Paradox
.Games
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{
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/// <summary>
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/// Interface providing services to deal with the virtual resolution of the game.
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/// The virtual resolution enables the user to perform rendering independent from the screen resolution.
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/// </summary>
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/// <remarks>This use mostly used for UI and 2D rendering.</remarks>
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public
interface
IVirtualResolution
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{
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/// <summary>
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/// Gets or sets the screen virtual resolution to use for this game.
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/// </summary>
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Vector3
VirtualResolution {
get
; set; }
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/// <summary>
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/// Occurs when the virtual resolution changed.
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/// </summary>
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event
EventHandler<EventArgs>
VirtualResolutionChanged
;
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}
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}
SiliconStudio.Paradox.Games.IVirtualResolution
Interface providing services to deal with the virtual resolution of the game. The virtual resolution ...
Definition:
IVirtualResolution.cs:14
SiliconStudio.Core.Mathematics.Vector3
Represents a three dimensional mathematical vector.
Definition:
Vector3.cs:42
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Games.IVirtualResolution.VirtualResolutionChanged
EventHandler< EventArgs > VirtualResolutionChanged
Occurs when the virtual resolution changed.
Definition:
IVirtualResolution.cs:24
sources
engine
SiliconStudio.Paradox.Games
IVirtualResolution.cs
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