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IProgressStatus.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.Core.Diagnostics
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{
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/// <summary>
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/// Provides progress of an operation.
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/// </summary>
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public
interface
IProgressStatus
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{
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// TODO: Current design is poor as it does not support recursive progress
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/// <summary>
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/// An event handler to notify the progress of an operation.
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/// </summary>
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event
EventHandler<ProgressStatusEventArgs>
ProgressChanged
;
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/// <summary>
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/// Handles the <see cref="E:ProgressChanged" /> event.
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/// </summary>
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/// <param name="e">The <see cref="ProgressStatusEventArgs"/> instance containing the event data.</param>
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void
OnProgressChanged(
ProgressStatusEventArgs
e);
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}
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}
SiliconStudio.Core.Diagnostics.ProgressStatusEventArgs
An event indicating the progress of an operation.
Definition:
ProgressStatusEventArgs.cs:10
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Core.Diagnostics.IProgressStatus.ProgressChanged
EventHandler< ProgressStatusEventArgs > ProgressChanged
An event handler to notify the progress of an operation.
Definition:
IProgressStatus.cs:17
SiliconStudio.Core.Diagnostics.IProgressStatus
Provides progress of an operation.
Definition:
IProgressStatus.cs:10
sources
common
core
SiliconStudio.Core
Diagnostics
IProgressStatus.cs
Generated on Sat Dec 20 2014 21:51:09 for Paradox Game Engine by
1.8.7