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IMetadataProvider.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
System.Collections.Generic;
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namespace
SiliconStudio.BuildEngine
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{
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public
interface
IMetadataProvider
: IDisposable
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{
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bool
Open(
string
path,
bool
create);
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void
Close();
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IEnumerable<MetadataKey>
FetchAllKeys();
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IEnumerable<string>
FetchAllObjectUrls();
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IEnumerable<IObjectMetadata>
Fetch(
string
objectUrl);
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IEnumerable<IObjectMetadata>
Fetch(
MetadataKey
key);
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IObjectMetadata
Fetch(
string
objectUrl,
MetadataKey
key);
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IObjectMetadata
Fetch(
IObjectMetadata
data);
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IEnumerable<IObjectMetadata>
FetchAll();
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bool
Write(
IObjectMetadata
data);
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bool
Delete(
IObjectMetadata
data);
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}
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}
SiliconStudio.BuildEngine.MetadataKey
Represent a metadata key. This object is immutable.
Definition:
MetadataKey.cs:11
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.BuildEngine.IMetadataProvider
Definition:
IMetadataProvider.cs:8
SiliconStudio.BuildEngine.IObjectMetadata
Interface for object metadata
Definition:
IObjectMetadata.cs:8
IEnumerable
sources
common
buildengine
SiliconStudio.BuildEngine.Common
Metadata
IMetadataProvider.cs
Generated on Sat Dec 20 2014 21:50:58 for Paradox Game Engine by
1.8.7