Paradox Game Engine  v1.0.0 beta06
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IObjectMetadata.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.BuildEngine
4 {
5  /// <summary>
6  /// Interface for object metadata
7  /// </summary>
8  public interface IObjectMetadata
9  {
10  /// <summary>
11  /// The url of the object which uses this metadata
12  /// </summary>
13  string ObjectUrl { get; }
14 
15  /// <summary>
16  /// The key of the metadata
17  /// </summary>
18  MetadataKey Key { get; }
19 
20  /// <summary>
21  /// The value of the metadata. Its type must match the <see cref="Key"/> type.
22  /// </summary>
23  object Value { get; set; }
24  }
25 }
Represent a metadata key. This object is immutable.
Definition: MetadataKey.cs:11
Interface for object metadata