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IObjectMetadata.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.BuildEngine
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{
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/// <summary>
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/// Interface for object metadata
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/// </summary>
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public
interface
IObjectMetadata
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{
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/// <summary>
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/// The url of the object which uses this metadata
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/// </summary>
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string
ObjectUrl {
get
; }
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/// <summary>
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/// The key of the metadata
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/// </summary>
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MetadataKey
Key {
get
; }
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/// <summary>
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/// The value of the metadata. Its type must match the <see cref="Key"/> type.
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/// </summary>
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object
Value {
get
; set; }
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}
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}
SiliconStudio.BuildEngine.MetadataKey
Represent a metadata key. This object is immutable.
Definition:
MetadataKey.cs:11
SiliconStudio.BuildEngine.IObjectMetadata
Interface for object metadata
Definition:
IObjectMetadata.cs:8
sources
common
buildengine
SiliconStudio.BuildEngine.Common
Metadata
IObjectMetadata.cs
Generated on Sat Dec 20 2014 21:50:58 for Paradox Game Engine by
1.8.7