Paradox Game Engine  v1.0.0 beta06
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LogMessageType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Core.Diagnostics
4 {
5  /// <summary>
6  /// Type of a <see cref="LogMessage" />.
7  /// </summary>
8  [DataContract]
9  public enum LogMessageType
10  {
11  /// <summary>
12  /// A debug message (level 0).
13  /// </summary>
14  Debug = 0,
15 
16  /// <summary>
17  /// A verbose message (level 1).
18  /// </summary>
19  Verbose = 1,
20 
21  /// <summary>
22  /// An regular info message (level 2).
23  /// </summary>
24  Info = 2,
25 
26  /// <summary>
27  /// A warning message (level 3).
28  /// </summary>
29  Warning = 3,
30 
31  /// <summary>
32  /// An error message (level 4).
33  /// </summary>
34  Error = 4,
35 
36  /// <summary>
37  /// A Fatal error message (level 5).
38  /// </summary>
39  Fatal = 5,
40  }
41 }
A Fatal error message (level 5).
A debug message (level 0).
A verbose message (level 1).
LogMessageType
Type of a LogMessage.
An error message (level 4).
An regular info message (level 2).
A warning message (level 3).